Tag Archives: ebooks

Flash to HTML 5 Conversion Made Easier

Digital content delivery has matured significantly since its initial beginnings, a stage which was characterized by users facing compatibility issues. Content managers had a multitude of options when it came to creating content. But the more important question was how to make this content reach the widest possible audience who used a wide variety of devices and platforms.

A few events in the digital publishing industry have characterized the future of Flash development:

(i) Apple’s rejection of Flash as the platform of choice for digital content dissemination
(ii) Discontinuation of Flash support for mobile devices, and
(iii) Introduction of the HTML 5 standard by the Web Hypertext Application Technology Working Group (WHATWG) of the World Wide Web Consortium (W3C).

Among the three events captured above, the drive towards adoption of the HTML 5 assumes more significance. Touted as a vendor neutral standard, it is expected to bring about a level of standardization in content dissemination that benefits all stakeholders. However, the more important question for content developers, particularly Flash professionals, is how to ensure the portability of the huge base of Flash content that has already been created, to HTML 5.

Content creators have three options through which they can address their Flash to HTML 5 conversion needs.

(a) Using Adobe’s Extensions to Flash: Adobe currently offers a complementary extension to Flash Professional CS6, CreateJS, an open source framework which enables content authors to leverage the rich drawing and animation capabilities of the Flash environment, while also enabling the transition to HTML 5 based content. As of the date of this writing, CreateJS Version 1.2 functions as an export panel which converts existing content into a HTML 5 compatible canvas, into which interactive functionality can be programmed using JavaScript.

The CreateJS toolkit is available for existing users Flash Professional CS6 and the Adobe Creative Cloud.

(b) Google Swiffy: Swiffy is a Google tool for converting Flash content to HTML 5 compatible format. Google Swiffy takes as input an SWF file, which is then converted into HTML 5 format. This HTML output file from Swiffy is then included in the tag of the final HTML 5 file. Swiffy works by first converting the uploaded SWF file into a JSON file, and at run time, uses a client side JavaScript code to load this JSON file.

Despite the prevalence of options to convert Flash to HTML 5, there are several portability and compatibility issues to be addressed. For instance, there exists a wide base of end users who still use Internet Explorer 6.0 (the current version is IE 9), or one of the earlier versions of popular browsers which do not have HTML 5 support. Rendering Flash content on such browsers would be more of a possibility than taking the pains to convert the same into HTML 5 format. Portability may also be an issue at times, since Flash files created using ActionScript 2.0 (the objected oriented scripting language tightly integrated with the Adobe Flash platform) may be converted using Google Swiffy, whereas Flash files created using ActionScript 3.0 may not be fully convertible to HTML 5 format using Swiffy.

In conclusion, Flash to HTML 5 conversion remains a possibility today, but is largely determined by the complexity of animation/interactivity that is included in the content. With the move towards increased HTML 5 adoption, it is likely that more and more options will present themselves to content creators for conversion of Flash to HTML 5. In a similar manner, the sophistication of existing options is also likely to improve with time. All these developments, when seen from the long term perspective, indicate a promising future for the interactive content creation and distribution industry.

Ways to Enrich Digital Content

Thanks to the advancements in technology, and the proliferation of personal hand held devices, it has become very easy for publishers to disseminate content digitally across a wide spectrum of interested end users.  Digital content creation and dissemination has opened up the market place to the extent where users now demand a richer interaction experience while accessing digital content. 

 

From an approach standpoint, one can look at two broad options to enhance digital content:

 

  • eBook applications
  • Multimedia enhancements and

 

eBook Apps: Ebook Apps do not enhance digital content per se.  They provide innovative usage options to readers while they access digital content.  eBook Apps are typically developed for specific platforms, with the typical objective of ensuring access to content across multiple devices.  For instance, Amazon offers a free eBook application that helps a buyer read eBooks across not just their Kindle Fire 8 (KF8) platform, but also across other platforms such as Android, iPhone/iPad, Windows 8.  The application boasts of a feature that uses proprietary technology called ‘Whispersync’.  This feature ensures that users could start reading an eBook in their native KF8 eReader, book mark the point up to which they have read, and restart reading from that point onward in a Windows 8 smart phone.  The eBook app takes care of synchronizing the bookmark across platforms.

 

One can intuitively understand that the eBook apps approach to enhancing digital content presents limitless potential, but is an option that could be cost and effort inhibitive.

 

The other common approach to enhancing digital content, namely, multimedia enhancements, provide a vast scope to engage the user.  In contrast to the eBook apps approach, this approach directly works on the content to deliver an enhanced user experience. 

 

 

For publishers, all efforts to enhance digital content needs to: make the content more interesting, informative, and interactive or a combination of all the three.  The nature of content enhancement is decided by its relevance to the subject matter of the digital content.  In the remainder of this article, let us examine a few options for enhancing digital content.

 

Multimedia (Audio and Video) Content:

 

Audio and video content are the most prominent choices that come to mind when we think of enhancing digital content. Incorporating multimedia content can range from the straightforward to sophisticated, as below:

 

  1. Audio: These are the simplest enhancements that could possibly be added to digital content.  An audio file in one of the compatible formats is incorporated in the content, allowing the user to play/pause/stop as per their preference.
  2. Audio Overlay: A more sophisticated audio enhancement is to use an audio overlay which synchronizes with the text content.  These function like a voice over narration, and can be particularly useful for users who prefer to ‘listen’ to their books on the go.
  3. Video Files: Despite the prevalence of multiple video file formats such as common file MOV, ASF, ASX, AVI, 3GPP, MP4, MPEG, MPG,QT, WMV, a substantial level of standardization has been achieved in incorporating videos with digital content. 
  4. 360º Illustrations: Panoramic images can be created in multiple file formats, namely Adobe Flash, Apple QuickTime, etc.  These are an enhanced versions of video files, where users are able to control gain a 360º perspective of an image
  5. Animations: Animations in e-Books are typically two-dimensional, cut-out animations, typically used in children’s e-Books. These can range from simple ones (animations restricted to a single page, simple movements like tilt/rotate along a predefined path), to highly complex ones (animation spread across multiple pages, animation that is synchronized with audio narration, or complex movements).
  6. Location based enhancements: It is now possible to enhance digital publishing by distributing tailored versions of content as it relates to a geographical region.  This presents a unique opportunity for marketers to distribute identical editorial content, but localized advertising as it pertains to the distributed content.

 

Apart from the multimedia enhancement options mentioned above, there is another option to enhance digital content, namely, incorporating application widgets.  Widgets differ from eBook apps in that they are typically embedded in the eBook, and are designed to perform a specific functionality.  For instance, one can incorporate a ‘test your understanding’ widget in an educational e-Book which randomly poses questions to the user at the end of each chapter. 

 

Digital publishing has developed to a stage today that there are a vast array of options to make content more meaningful, and engaging to the end user.  Although the issue of cross platform compatibility is yet to reach desired levels, industry standards such as EPUB3, HTML 5, etc are leading the industry in that direction.

 

Flash to HTML 5 Conversion, Equire offers it at an unbeatable price

Digital content delivery has matured significantly since its initial beginnings, a stage which was characterized by users facing compatibility issues.  Content managers had a multitude of options when it came to creating content.  But the more important question was how to make this content reach the widest possible audience who used a wide variety of devices and platforms.

A few events in the digital publishing industry have characterized the future of Flash development:

(i)            Apple’s rejection of Flash as the platform of choice for digital content dissemination

(ii)          Discontinuation of Flash support for mobile devices, and

(iii)         Introduction of the HTML 5 standard by the Web Hypertext Application Technology Working Group (WHATWG) of the World Wide Web Consortium (W3C).

Among the three events captured above, the drive towards adoption of the HTML 5 assumes more significance.  Touted as a vendor neutral standard, it is expected to bring about a level of standardization in content dissemination that benefits all stakeholders.  However, the more important question for content developers, particularly Flash professionals, is how to ensure the portability of the huge base of Flash content that has already been created, to HTML 5.

Content creators have three options through which they can address their Flash to HTML 5 conversion needs.

(a)   Using Adobe’s Extensions to Flash: Adobe currently offers a complementary extension to Flash Professional CS6, CreateJS, an open source framework which enables content authors to leverage the rich drawing and animation capabilities of the Flash environment, while also enabling the transition to HTML 5 based content.  As of the date of this writing, CreateJS Version 1.2 functions as an export panel which converts existing content into a HTML 5 compatible canvas, into which interactive functionality can be programmed using JavaScript.

The CreateJS toolkit is available for existing users Flash Professional CS6 and the Adobe Creative Cloud.

(b)  Google Swiffy: Swiffy is a Google tool for converting Flash content to HTML 5 compatible format.  Google Swiffy takes as input an SWF file, which is then converted into HTML 5 format.  This HTML output file from Swiffy is then included in the <iframe> tag of the final HTML 5 file.  Swiffy works by first converting the uploaded SWF file into a JSON file, and at run time, uses a client side JavaScript code to load this JSON file.

Despite the prevalence of options to convert Flash to HTML 5, there are several portability and compatibility issues to be addressed.  For instance, there exists a wide base of end users who still use Internet Explorer 6.0 (the current version is IE 9), or one of the earlier versions of popular browsers which do not have HTML 5 support.  Rendering Flash content on such browsers would be more of a possibility than taking the pains to convert the same into HTML 5 format.  Portability may also be an issue at times, since Flash files created using ActionScript 2.0 (the objected oriented scripting language tightly integrated with the Adobe Flash platform) may be converted using Google Swiffy, whereas Flash files created using ActionScript 3.0 may not be fully convertible to HTML 5 format using Swiffy.

In conclusion, Flash to HTML 5 conversion remains a possibility today, but is largely determined by the complexity of animation/interactivity that is included in the content.  With the move towards increased HTML 5 adoption, it is likely that more and more options will present themselves to content creators for conversion of Flash to HTML 5.  In a similar manner, the sophistication of existing options is also likely to improve with time.  All these developments, when seen from the long term perspective, indicate a promising future for the interactive content creation and distribution industry.

Advantages of EPUB 3 Using HTML 5

EPUB3 and HTML5 today have become an integral part of the e-publishing landscape.  Both these are excellent examples of technology/industry standards that have evolved over time and converged to bring about a vast change in digital publishing.  EPUB and HTML started off as independent standards targeted towards fundamentally different end user applications.  But end-user demands on how they access and consume content have completely changed the dynamics of the digital publishing industry.
 
The relationship between EPUB3 and HTML5 is so strong that it would be appropriate to say that the EPUB3 standard relies heavily on the HTML5 standard.  The EPUB3 standard has been published by International Digital Publishing Forum (IDPF).  HTML5 is a markup language whose specifications have been developed by Web Hypertext Application Technology Working Group (WHATWG) of the World Wide Web Consortium (W3C).  The primary objective of the EPUB specification was to define a content interchange format for digital publications based on XML and web standards.  The HTML5 standard subsumes previous versions of HTML, and provides a standardized approach to incorporating multimedia and graphical content (audio and video) in web applications.  The EPUB3 specification embraces HTML5 and CSS3, thereby providing a facility for publishers to deliver media rich, interactive e-books to its readers.  While the EPUB standards are more specifically tied to the publishing industry, the HTML5 standard is developed around the needs of the global information and communications technology industry. 
 
Advantages of EPUB 3 Using HTML 5
 
Apart from other enhancements when compared to earlier versions, the HTML5 standard broadly incorporates the following new syntactic elements:
 

  1. Audio
  2. Video
  3. Canvas
  4. Support for incorporating Scalable Vector Graphics (SVG)
  5. Support for incorporating MathML (mathematical formulas)
  6. CSS 3 support

 
All of these enhancements contribute in one way or the other to the EPUB 3 standard so as to deliver the following advantages:
 

  1. Enhanced support for styling and layout:  CSS3 support ensures that EPUB3 now separates content from the presentation mechanism.  The way content is displayed could be managed based on user preferences, type of device being used, or even the geographic location of end users. 
  2. Global Language Support:  One of the enhancements of HTML 5 was vertical writing (typically encountered in Japanese language publishing), and right-to-left spine progression (typically encountered in Japanese and Arabic language publishing).  By incorporating HTML5, EPUB3 now opens up a prominent segment of the e-publishing market.
  3. Enhanced Media Support: EPUB3 supports the inclusion of audio and video elements that make the content richer.  Enhanced support for media overlays ensures that there is a more standardized, publication wide support for synchronization between text and audio voice over.

 
At the date of this writing, digital publishers encounter the need predominantly for EPUB 2 support, since a large chunk of the e-books being sold today are fiction and text centric titles that currently do not need the level of enhancements promised by HTML5.  However, when we consider the case of e-text books, for instance, it is a natural progression to include integrated assignments, 3-D models, and media content to guarantee a richer reading experience.  It would hence be appropriate to say that the day is not far off when users will demand a richer experience when accessing content, regardless of the end user application.
 
The importance of EPUB3 and HTML5 can also be viewed from the perspective of long term benefits.  The American Association of Publishers (AAP) has recently announced an aggressive initiative to promote EPUB3 standard as the accepted global distribution format for e-books.  Dubbed the EPUB3 Implementation Project, its goal is to rapidly advance the adoption of EPUB3 by publishers and retailers over the next six months and have publishers release a large number of titles to the marketplace that use the standard in the first quarter of 2014.  The simple reason for this push from AAP is that readers are inevitably going to demand more interactivity and richness from the content they access, if not on the short term, definitely on the medium to long term. 
 
Technical aspects aside, the main strategic advantage of adopting EPUB 3 using HTML 5 for digital publishers is twofold:  at one end of the spectrum, they will be relevant in the market place, and at the other end of the spectrum, they will be well positioned to address the needs of a significant chunk of the market.
 
 
Equire is a global provider of full-service publishing and content solutions.  Equire has extended its pre-press expertise to provide publishers worldwide high quality eBooks with enhanced features.

What format to choose, Epub3 or HTML 5 based Apps?

What format to choose, Epub3 or HTML 5 based Apps?
 
Please find the below advantages and choose for yourself. 
 
Advantages of Epub 3 
 
Fixed Layout 
 
• HTML5 
• CSS 3 Animations 
• Audio 
• Video 
• Media Overlays 
• SVG 
• MathML 
• Scripting 
• Linking 
• Accessibility 
• Game 
• Animation 
• Interactive animation and sound 
• Local storage 
• Geo-location 
 
Normal Layout 
 
• Read Aloud 
 
Advantages of HTML5 to App Features 
 
• Text synchronized audio 
• Audio & Video 
• Games (Puzzle, Painting, etc…) 
• Bookmarks 
• Recording 
• Interactive animation and sound 
• 3D image 
• Slideshow 
• Embedded website 
• Embedded YouTube 
• Facebook 
• Camera 
• Panorama 
• Local storage 
• Pinch zoom 
 
We at equire can offer these services based on specific clients requirement or as a bundle package since many of our clients want their books to be compatible to different devices like Ipad, KF 8, and Nook. 
 
Our Clients 
 
We currently serve clients like Amazon, Cengage, Santillana, Hachette France, Egmont, Cheneliere education, Smart kids USA, NatGeo, Abc melody France, Gemser Spain, Mobcast and many more top publisher. We help our client in creating and managing content more efficiently and economically. 
 
Please contact us for free demo! 
 
Regards, 
 
Nataraj Sasid 
Equiretechnologies Private limited 
nataraj@equiretech.com

 

Arabic & Hebrew eBook Conversion

Whether your content is in Print PDF, image PDF, or in source files such as InDesign or QuarkXPress, with the help of our automated tool we can provide you output in your desired formats, such as Epub 3, Fixed Layout, KF8, iBooks author & HTML 5, with full interactive futures at the same time, reducing your conversion cost by 65%. 

We are specialist in converting foreign language conversion we can handle  Arabic, Hebrew, Russian and all European Languages for ebook conversion. Please contact as for free demo.

We currently serve clients like Amazon, Cengage, Santillana, Hachette France, Egmont, Cheneliere education, Smart kids USA, NatGeo, Abc melody France, Gemser Spain, Mobcast and many more top publisher. We help our client in creating and managing content more efficiently and economically.

Regards,

Nataraj Sasid

nataraj@equiretech.com

Do publishers and conversion houses really make use of the advantages of outsourcing?

My answer for the above question will be no. Most of the publishers and conversion houses around the world outsource their project based on the vendor’s size, marketing potential and mostly their long relationship with them. They generally hesitate to try out new options fearing time consumed for it by which they miss out the real advantage of outsourcing.

For example when most publishers and conversion houses outsource the project to a large vendor A for an approximate cost of 100 $, the A vendor in turns outsource it to their suppliers to a cost of 50 $   . In turns they do have other suppliers who will be doing this project for 25 $.

This is because of the bulk orders getting locked into a limited number of suppliers around the word some of the disadvantages of it are as follows.

  1. The actual cost of production is much higher than what is should be.
  2. Time of production is much slower since multiple vendors are involved.
  3. And the biggest data security.

Best ways to identify a good supplier.

  1. Check out for references from their existing clients and the credibility of their clients.
  2. Sign out an NDA to make sure that they are not using any other external suppliers.
  3. Do a demo job with them to check their quality and turnaround.
  4. Compare the quote with their competitors.

Might be some of the solution for getting the real advantage from outsourcing for more in-depth question please feel free to contact me at nataraj@equiretech.com

Fully Automated Epub 3 ,Fixed Layout , KF8 & HTML 5 Conversion reduces your conversion cost by 65 %.

Let your content be in Print PDF ,Image PDF or in the Source files like Indesign ,Quark etc with the help of our automated tool we will be able to provide you the output in your desired formats like Epub 3 ,Fixed Layout , KF8 , I book Author & HTML 5 with full of interactive futures at the same time reducing your conversion cost by 65 % .

In today’s digital world, the top publishers won’t be offering traditional content products instead they are looking at go digital.  From Kindle , iPad, Sony eBooks are a path to vastly more effective mobile content delivery.   And whether you produce trade and consumer publications, textbooks, novels − as technology rapidly enables more intelligent, interactive content  −new strategies are required to bring products to market faster, more profitably, we at Equire help you to achieve those.

You can do a free demo job with and also get the quote by which you can see an visual advantage of our services.

About Us :

Equiretech is one of the leading providers of content and media technology solutions and services to world’s leading media, publishing and information services companies like Amazon  , Cengage, Santillana, Hachette France, Egmont, cheneliere education Smart kids USA, NatGeo, Abc melody France, Gemser Spain, Mobcast  and many more top publisher. We help our client in creating and managing content more efficiently and economically.

Regards,

Nataraj Sasid

Director -Marketing

EquireTechnologies

Mob 91-9787916916

http://ebooksepubtechnologies.comImage

Complex School Book Typesetting (Multilingual Typesetting)

 

The composition & typesetting process is a very critical phase of the publishing process. The best written content needs to be rendered well on a variety of devices, seamlessly, for maximum visual impact.

equire has a team of experienced compositors and typesetters who bring together a balanced blend of technical expertise in pagination tools and creativity. With a track record of delivering impactful output for material of a wide range of complexities, publishers need to look no farther than E-quire !

 Our Clients

Cappelen Damm Cappelen Damm

 

Our team of experts is skilled in Composition, Graphics, Project Management, And
Quality Controller.
We are experts in pagination software like
InDesign CS4/CS5/CS6
QuarkXPress
Latex
MS word.
Equire’s production staffs have working experience with a wide range of
composition deliverables, including
Higher Education & K-12
STM
Trade
Major reference works / Encyclopedia
Children books
Cook books
Magazines and Catalogs

Default-1Page 5Page 4 Page 3 Page 2 Page 1 gallery-12-gutter img1 img2 img3 img4 gallery-11-gutter gallery_fallback-1 gallery_fallback

Multilingual Typesetting
English & European languages ( French, Spanish, Portuguese, Danish, Dutch, German etc.,
To complement your text with appropriate design or images, we provide design and art services ranging from conceptual outlines and
redrawing of author supplied artwork to full creative design services. We work with a full range of graphic design software, such as
Adobe Creative Suite (Illustrator, Photoshop, InDesign)
QuarkXPress®
CorelDRAW®
ChemDraw
DeltaGraph

For Free Test Job  Contact nataraj@equiretech.com